Tuesday, January 22, 2013

Monday, January 21, 2013

Development with Views (I)

Initially I was normalizing the price and volume between 0 and 1. I found that presentation not very impressive and so I chnaged these axes to calculate the log10 of the volume and keep the original prices.

However the volume values were not too easy to differentiate - especially because they were pretty much in a similar range. Therefore I thought perhaps it makes sense to normalize this metric between 0 and 1 (or perhaps give an option).




I needed to make views for the axes (X vs Y and X vs Z) like the Unity editor has. I created 2 more cameras and adjusted them to try make a 2D image. I am not too happy with the XZ representation so amstill researching a better way to make views in unity.